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The SoEnvironment class is a node for specifying global rendering parameters.This node type provides the application programmer with the ability to set global parameters influencing lighting and fog. More...
#include <Inventor/nodes/SoEnvironment.h>
Public Types | |
enum | FogType { NONE = SoEnvironmentElement::NONE, HAZE = SoEnvironmentElement::HAZE, FOG = SoEnvironmentElement::FOG, SMOKE = SoEnvironmentElement::SMOKE } |
Public Member Functions | |
SoEnvironment (void) | |
virtual void | GLRender (SoGLRenderAction *action) |
virtual void | callback (SoCallbackAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFFloat | ambientIntensity |
SoSFColor | ambientColor |
SoSFVec3f | attenuation |
SoSFEnum | fogType |
SoSFColor | fogColor |
SoSFFloat | fogVisibility |
Protected Member Functions | |
virtual | ~SoEnvironment () |
The SoEnvironment class is a node for specifying global rendering parameters.
This node type provides the application programmer with the ability to set global parameters influencing lighting and fog.
FILE FORMAT/DEFAULTS:
Environment { ambientIntensity 0.2 ambientColor 1 1 1 attenuation 0 0 1 fogType NONE fogColor 1 1 1 fogVisibility 0 }
Enumeration of available types of fog.
SoEnvironment::SoEnvironment | ( | void | ) |
Constructor.
SoEnvironment::~SoEnvironment | ( | ) | [protected, virtual] |
Destructor.
void SoEnvironment::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoNode.
void SoEnvironment::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Action method for the SoGLRenderAction.
This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.
Reimplemented from SoNode.
void SoEnvironment::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Action method for SoCallbackAction.
Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.
Reimplemented from SoNode.
A global ambient value for the light intensity for the complete scene. This will provide some light even when there are no light sources defined for the scene.
Valid values is from 0.0 (no ambient light) to 1.0 (full ambient light intensity). Default value is 0.2.
The color of the global ambient light. Defaults to full intensity white, ie <1.0, 1.0, 1.0>.
Each component of this RGB vector is multiplied with the scalar value of SoEnvironment::ambientIntensity.
Squared, linear, and constant light attenuation coefficients (in that order). Please note that this is the reverse order of how attenuation is usually specified.
The fog model. See SoEnvironment::FoType.
Color of fog. Defaults to full intensity white.
The "cut-off" distance from the camera where objects will be totally obscured by fog. If set to 0.0, the far plane distance will be used instead.
Default value is 0.0.
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