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Public Member Functions | Static Public Member Functions | Public Attributes | Protected Member Functions

SoGeoCoordinate Class Reference

The SoGeoCoordinate class is used to specify a list of geographical coordinates.FILE FORMAT/DEFAULTS: More...

#include <Inventor/nodes/SoGeoCoordinate.h>

Inheritance diagram for SoGeoCoordinate:
SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoGeoCoordinate (void)
virtual void doAction (SoAction *action)
virtual void callback (SoCallbackAction *action)
virtual void GLRender (SoGLRenderAction *action)
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
virtual void pick (SoPickAction *action)
virtual void getPrimitiveCount (SoGetPrimitiveCountAction *action)

Static Public Member Functions

static void initClass (void)

Public Attributes

SoMFVec3d point
SoMFString geoSystem

Protected Member Functions

virtual ~SoGeoCoordinate (void)

Detailed Description

The SoGeoCoordinate class is used to specify a list of geographical coordinates.

FILE FORMAT/DEFAULTS:

    GeoCoordinate {
      geoSystem ["GD", "WE"]
      point ""
    }
Since:
Coin 2.5

Constructor & Destructor Documentation

SoGeoCoordinate::SoGeoCoordinate ( void  )

Constructor.

SoGeoCoordinate::~SoGeoCoordinate ( void  ) [protected, virtual]

Destructor.


Member Function Documentation

void SoGeoCoordinate::initClass ( void  ) [static]

Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.

Reimplemented from SoNode.

void SoGeoCoordinate::doAction ( SoAction action) [virtual]

This function performs the typical operation of a node for any action.

Reimplemented from SoNode.

void SoGeoCoordinate::callback ( SoCallbackAction action) [virtual]

Action method for SoCallbackAction.

Simply updates the state according to how the node behaves for the render action, so the application programmer can use the SoCallbackAction for extracting information about the scene graph.

Reimplemented from SoNode.

void SoGeoCoordinate::GLRender ( SoGLRenderAction action) [virtual]

Action method for the SoGLRenderAction.

This is called during rendering traversals. Nodes influencing the rendering state in any way or who wants to throw geometry primitives at OpenGL overrides this method.

Reimplemented from SoNode.

void SoGeoCoordinate::getBoundingBox ( SoGetBoundingBoxAction action) [virtual]

Action method for the SoGetBoundingBoxAction.

Calculates bounding box and center coordinates for node and modifies the values of the action to encompass the bounding box for this node and to shift the center point for the scene more towards the one for this node.

Nodes influencing how geometry nodes calculates their bounding box also overrides this method to change the relevant state variables.

Reimplemented from SoNode.

void SoGeoCoordinate::pick ( SoPickAction action) [virtual]

Action method for SoPickAction.

Does common processing for SoPickAction action instances.

Reimplemented from SoNode.

void SoGeoCoordinate::getPrimitiveCount ( SoGetPrimitiveCountAction action) [virtual]

Action method for the SoGetPrimitiveCountAction.

Calculates the number of triangle, line segment and point primitives for the node and adds these to the counters of the action.

Nodes influencing how geometry nodes calculates their primitive count also overrides this method to change the relevant state variables.

Reimplemented from SoNode.


Member Data Documentation


The documentation for this class was generated from the following files:

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