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The SoShuttle class is used to oscillate between two translations.A smooth transition between translation0 and translation1 is created using a cosine function. In the beginning of the cycle, translation0 is used. Halfway through the cycle, the resulting translation equals translation1, and at the end of the cycle, we're at translation0 again. More...
#include <Inventor/nodes/SoShuttle.h>
Public Member Functions | |
SoShuttle (void) | |
virtual void | write (SoWriteAction *action) |
Static Public Member Functions | |
static void | initClass (void) |
Public Attributes | |
SoSFVec3f | translation0 |
SoSFVec3f | translation1 |
SoSFFloat | speed |
SoSFBool | on |
Protected Member Functions | |
virtual | ~SoShuttle () |
The SoShuttle class is used to oscillate between two translations.
A smooth transition between translation0 and translation1 is created using a cosine function. In the beginning of the cycle, translation0 is used. Halfway through the cycle, the resulting translation equals translation1, and at the end of the cycle, we're at translation0 again.
FILE FORMAT/DEFAULTS:
Shuttle { translation 0 0 0 translation0 0 0 0 translation1 0 0 0 speed 1 on TRUE }
SoShuttle::SoShuttle | ( | void | ) |
Constructor.
SoShuttle::~SoShuttle | ( | ) | [protected, virtual] |
Destructor.
void SoShuttle::initClass | ( | void | ) | [static] |
Sets up initialization for data common to all instances of this class, like submitting necessary information to the Coin type system.
Reimplemented from SoTranslation.
void SoShuttle::write | ( | SoWriteAction * | action | ) | [virtual] |
Action method for SoWriteAction.
Writes out a node object, and any connected nodes, engines etc, if necessary.
Reimplemented from SoNode.
Translation at the start and end of the cycle. Default value is (0, 0, 0).
Translation at the middle of the cycle. Default value is (0, 0, 0).
Number of cycles per second. Default value is 1.
Toggles animation on or off. Defauls to TRUE
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