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SoPrimitiveVertex.h

00001 #ifndef COIN_SOPRIMITIVEVERTEX_H
00002 #define COIN_SOPRIMITIVEVERTEX_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) by Kongsberg Oil & Gas Technologies.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Kongsberg Oil & Gas Technologies
00018  *  about acquiring a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Kongsberg Oil & Gas Technologies, Bygdoy Alle 5, 0257 Oslo, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/SbVec2f.h>
00028 #include <Inventor/SbVec3f.h>
00029 #include <Inventor/SbVec4f.h>
00030 #include <Inventor/system/inttypes.h>
00031 
00032 class SoDetail;
00033 
00034 class COIN_DLL_API SoPrimitiveVertex {
00035 public:
00036   SoPrimitiveVertex(void);
00037   SoPrimitiveVertex(const SoPrimitiveVertex & pv);
00038   ~SoPrimitiveVertex(void);
00039 
00040   SoPrimitiveVertex & operator = (const SoPrimitiveVertex & pv);
00041 
00042   const SbVec3f & getPoint(void) const { return point; }
00043   const SbVec3f & getNormal(void) const { return normal; }
00044   const SbVec4f & getTextureCoords(void) const { return textureCoords; }
00045   int getMaterialIndex(void) const { return materialIndex; }
00046   uint32_t getPackedColor(void) const { return packedColor; }
00047   const SoDetail * getDetail(void) const { return detail; }
00048 
00049   void setPoint(const SbVec3f & pt) { point = pt; }
00050   void setPoint(float x, float y, float z) { point.setValue(x, y, z); }
00051   void setNormal(const SbVec3f & n) { normal = n; }
00052   void setNormal(float nx, float ny, float nz) { normal.setValue(nx, ny, nz); }
00053   void setTextureCoords(const SbVec2f & tex) { textureCoords.setValue(tex[0], tex[1], 0.0f, 1.0f); }
00054   void setTextureCoords(float tx, float ty) { textureCoords.setValue(tx, ty, 0.0f, 1.0f); }
00055   void setTextureCoords(const SbVec3f & tex) { textureCoords.setValue(tex[0], tex[1], tex[2], 1.0f); }
00056   void setTextureCoords(float tx, float ty, float tz) { textureCoords.setValue(tx, ty, tz, 1.0f); }
00057   void setTextureCoords(const SbVec4f & tex) { textureCoords = tex; }
00058   void setTextureCoords(float tx, float ty, float tz, float tw) { textureCoords.setValue(tx, ty, tz, tw); }
00059 
00060   void setMaterialIndex(int index) { materialIndex = index; }
00061   void setPackedColor(uint32_t rgba) { packedColor = rgba; }
00062   void setDetail(SoDetail * d) { detail = d; }
00063 
00064 private:
00065   SbVec3f point;
00066   SbVec3f normal;
00067   SbVec4f textureCoords;
00068   int materialIndex;
00069   SoDetail * detail;
00070   uint32_t packedColor;
00071 
00072 }; // SoPrimitiveVertex
00073 
00074 #endif // !COIN_SOPRIMITIVEVERTEX_H

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