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17 #ifndef GAZEBO_RENDERING_FPSVIEWCONTROLLER_HH_
18 #define GAZEBO_RENDERING_FPSVIEWCONTROLLER_HH_
21 #include <ignition/math/Vector3.hh>
45 public:
virtual void Init();
49 public:
virtual void Update();
53 public:
static std::string GetTypeString();
59 public:
void HandleKeyReleaseEvent(
const std::string &_key);
62 public:
void HandleKeyPressEvent(
const std::string &_key);
65 private:
float xVelocityFactor;
68 private:
float yVelocityFactor;
71 private: ignition::math::Vector3d xVelocity;
74 private: ignition::math::Vector3d yVelocity;
boost::shared_ptr< UserCamera > UserCameraPtr
Definition: RenderTypes.hh:94
FPSViewController(UserCameraPtr _camera)
Constructor.
Forward declarations for the common classes.
Definition: Animation.hh:26
virtual ~FPSViewController()
Destructor.
virtual void Init()
Initialize the controller.
First Person Shooter style view controller.
Definition: FPSViewController.hh:35
virtual void Init()=0
Initialize the view controller.
rendering
Definition: RenderEngine.hh:31
GAZEBO_VISIBLE void Init(google::protobuf::Message &_message, const std::string &_id="")
Initialize a message.
void HandleKeyReleaseEvent(const std::string &_key)
Handle a key release event.
Base class for view controllers.
Definition: ViewController.hh:41
virtual void HandleMouseEvent(const common::MouseEvent &_event)
Handle a mouse event.
virtual void Update()
Update the camera position.
static std::string GetTypeString()
Get the type name of this view controller.
Generic description of a mouse event.
Definition: MouseEvent.hh:35
void HandleKeyPressEvent(const std::string &_key)
Handle a key press event.