org.jmol.g3d
Class Cylinder3D
java.lang.Object
org.jmol.g3d.Cylinder3D
class Cylinder3D
- extends java.lang.Object
Draws shaded cylinders in 3D.
Cylinders are used to draw bonds.
- Author:
- Miguel, miguel@jmol.org
Method Summary |
private int |
allocRaster(boolean isPrecision)
|
private void |
calcArgbEndcap(boolean tCylinder,
boolean isFloat)
|
private void |
calcRotatedPoint(float t,
int i,
boolean isPrecision)
|
private void |
findMinMaxX(int y)
|
private void |
findMinMaxY()
|
private void |
generateBaseEllipse()
|
private void |
generateBaseEllipsePrecisely(boolean isBarb)
|
private void |
interpolate(int iLower,
int iUpper)
|
private void |
interpolatePrecisely(int iLower,
int iUpper)
|
private void |
plotRaster(int i)
|
private void |
plotRasterBits(int i)
|
private void |
plotRasterCone(int i,
boolean doFill,
boolean isBarb)
|
private float[] |
realloc(float[] a)
|
private int[] |
realloc(int[] a)
|
(package private) void |
render(short colixA,
short colixB,
boolean isScreenedA,
boolean isScreenedB,
byte endcaps,
int diameter,
int xA,
int yA,
int zA,
int xB,
int yB,
int zB)
|
(package private) void |
renderBits(short colixA,
short colixB,
boolean isScreenedA,
boolean isScreenedB,
byte endcaps,
int diameter,
float xA,
float yA,
float zA,
float xB,
float yB,
float zB)
|
(package private) void |
renderCone(short colix,
boolean isScreened,
byte endcap,
int diameter,
float xA,
float yA,
float zA,
float xTip,
float yTip,
float zTip,
boolean doFill,
boolean isBarb)
|
private void |
renderFlatEndcap(boolean tCylinder)
|
private void |
renderFlatEndcapPrecisely(boolean tCylinder)
|
private void |
renderSphericalEndcaps()
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
g3d
final Graphics3D g3d
line3d
final Line3D line3d
colixA
private short colixA
colixB
private short colixB
shadesA
private int[] shadesA
isScreenedA
private boolean isScreenedA
shadesB
private int[] shadesB
isScreenedB
private boolean isScreenedB
xA
private int xA
yA
private int yA
zA
private int zA
dxB
private int dxB
dyB
private int dyB
dzB
private int dzB
xAf
private float xAf
yAf
private float yAf
zAf
private float zAf
dxBf
private float dxBf
dyBf
private float dyBf
dzBf
private float dzBf
tEvenDiameter
private boolean tEvenDiameter
diameter
private int diameter
endcaps
private byte endcaps
tEndcapOpen
private boolean tEndcapOpen
xEndcap
private int xEndcap
yEndcap
private int yEndcap
zEndcap
private int zEndcap
argbEndcap
private int argbEndcap
colixEndcap
private short colixEndcap
endcapShadeIndex
private int endcapShadeIndex
radius
private float radius
radius2
private float radius2
cosTheta
private float cosTheta
cosPhi
private float cosPhi
sinPhi
private float sinPhi
clipped
boolean clipped
drawBackside
private boolean drawBackside
xTip
float xTip
yTip
float yTip
zTip
float zTip
rasterCount
int rasterCount
tRaster
float[] tRaster
txRaster
float[] txRaster
tyRaster
float[] tyRaster
tzRaster
float[] tzRaster
xRaster
int[] xRaster
yRaster
int[] yRaster
zRaster
int[] zRaster
fp8ShadeIndexUp
int[] fp8ShadeIndexUp
yMin
int yMin
yMax
int yMax
xMin
int xMin
xMax
int xMax
zXMin
int zXMin
zXMax
int zXMax
Cylinder3D
Cylinder3D(Graphics3D g3d)
render
void render(short colixA,
short colixB,
boolean isScreenedA,
boolean isScreenedB,
byte endcaps,
int diameter,
int xA,
int yA,
int zA,
int xB,
int yB,
int zB)
renderBits
void renderBits(short colixA,
short colixB,
boolean isScreenedA,
boolean isScreenedB,
byte endcaps,
int diameter,
float xA,
float yA,
float zA,
float xB,
float yB,
float zB)
plotRasterBits
private void plotRasterBits(int i)
renderCone
void renderCone(short colix,
boolean isScreened,
byte endcap,
int diameter,
float xA,
float yA,
float zA,
float xTip,
float yTip,
float zTip,
boolean doFill,
boolean isBarb)
generateBaseEllipse
private void generateBaseEllipse()
generateBaseEllipsePrecisely
private void generateBaseEllipsePrecisely(boolean isBarb)
calcRotatedPoint
private void calcRotatedPoint(float t,
int i,
boolean isPrecision)
interpolate
private void interpolate(int iLower,
int iUpper)
interpolatePrecisely
private void interpolatePrecisely(int iLower,
int iUpper)
plotRaster
private void plotRaster(int i)
realloc
private int[] realloc(int[] a)
realloc
private float[] realloc(float[] a)
allocRaster
private int allocRaster(boolean isPrecision)
findMinMaxY
private void findMinMaxY()
findMinMaxX
private void findMinMaxX(int y)
renderFlatEndcap
private void renderFlatEndcap(boolean tCylinder)
renderFlatEndcapPrecisely
private void renderFlatEndcapPrecisely(boolean tCylinder)
renderSphericalEndcaps
private void renderSphericalEndcaps()
plotRasterCone
private void plotRasterCone(int i,
boolean doFill,
boolean isBarb)
calcArgbEndcap
private void calcArgbEndcap(boolean tCylinder,
boolean isFloat)