Known subclasses: kiwi.ui.test.recorder.ButtonClickedEvent, kiwi.ui.test.recorder.EntryActivateEvent, kiwi.ui.test.recorder.EntrySetTextEvent, kiwi.ui.test.recorder.ImageMenuItemButtonReleaseEvent, kiwi.ui.test.recorder.MenuItemActivateEvent, kiwi.ui.test.recorder.ObjectListDoubleClick, kiwi.ui.test.recorder.ObjectListSelectionChanged, kiwi.ui.test.recorder.ToolButtonReleaseEvent

A SignalEvent is an L{Event} which is tied to a GObject signal,
L{Recorder} uses this to automatically attach itself to a signal
at which point this object will be instantiated.

@cvar signal_name: signal to listen to
Method __init__ No summary
Class Method connect Calls connect on I{object} for signal I{signal_name}.

Inherited from Event:

Method get_toplevel This fetches the toplevel widget for a specific object, by default it assumes it's a wiget subclass and calls get_toplevel() for the widget
Method serialize Serialize the widget, write the code here which is used to reproduce the event, for a button which is clicked the implementation looks like this:
def __init__(self, object, name, args):
@classmethod
def connect(cls, object, signal_name, cb):
Calls connect on I{object} for signal I{signal_name}.

@param object: object to connect on
@param signal_name: signal name to listen to
@param cb: callback
API Documentation for Kiwi, generated by pydoctor at 2019-08-08 02:24:42.