Framebuffer

Available since LÖVE 0.7.0
This type is not supported in earlier versions.

A Framebuffer is used for off-screen rendering. Think of it as an invisible screen that you can draw to, but that will not be visible until you draw it to the actual visible screen. It is also known as "render to texture".

Contents

Constructors

love.graphics.newFramebuffer Creates a new Framebuffer.

Functions

Framebuffer:getImageData Get stored ImageData.
Framebuffer:getWrap Gets the wrapping properties of a Framebuffer.
Framebuffer:renderTo Render to a framebuffer using a function.
Framebuffer:setWrap Sets the wrapping properties of a Framebuffer.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

Drawable Object

See Also

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