Joint

Attach multiple bodies together to interact in unique ways.

Contents

Functions

Joint:destroy Explicitly destroys the Joint.
Joint:getAnchors Get the anchor points of the joint.
Joint:getCollideConnected Gets whether the connected Bodies collide.
Joint:getReactionForce Gets the reaction force on Body 2 at the joint anchor.
Joint:getReactionTorque Gets the reaction torque on Body 2.
Joint:getType Gets an string representing the type.
Joint:setCollideConnected Sets whether the connected Bodies should collide with eachother.
Object:type Gets the type of the object as a string.
Object:typeOf Checks whether an object is of a certain type.

Supertypes

Object

Subtypes

DistanceJoint Keeps two bodies at the same distance.
GearJoint Keeps bodies together in such a way that they act like gears.
MouseJoint For controlling objects with the mouse.
PrismaticJoint Restricts relative motion between Bodies to one shared axis.
PulleyJoint Allows you to simulate bodies connected through pulleys.
RevoluteJoint Allow two Bodies to revolve around a shared point.

Enums

JointType Different types of joints.

See Also


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