Views
Joint
Attach multiple bodies together to interact in unique ways.
Contents |
Functions
Joint:destroy | Explicitly destroys the Joint. |
Joint:getAnchors | Get the anchor points of the joint. |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |
Joint:getReactionForce | Gets the reaction force on Body 2 at the joint anchor. |
Joint:getReactionTorque | Gets the reaction torque on Body 2. |
Joint:getType | Gets an string representing the type. |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with eachother. |
Object:type | Gets the type of the object as a string. |
Object:typeOf | Checks whether an object is of a certain type. |
Supertypes
Subtypes
DistanceJoint | Keeps two bodies at the same distance. |
GearJoint | Keeps bodies together in such a way that they act like gears. |
MouseJoint | For controlling objects with the mouse. |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |
Enums
JointType | Different types of joints. |
See Also