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public interface GLArrayDataEditable
The total number of bytes hold by the referenced buffer is: getComponentSize()* getComponentNumber() * getElementNumber()
Method Summary | |
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void |
destroy(GL gl)
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void |
enableBuffer(GL gl,
boolean enable)
Enables/disables the buffer, sets the client state, binds the VBO if used and transfers the data if necessary. |
boolean |
enabled()
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boolean |
isVBOWritten()
Is the buffer written to the VBO ? |
void |
padding(int done)
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void |
put(Buffer v)
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void |
putb(byte v)
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void |
putf(float v)
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void |
puti(int v)
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void |
puts(short v)
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void |
putx(int v)
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void |
reset()
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void |
reset(GL gl)
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void |
rewind()
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void |
seal(boolean seal)
If seal is true, it disables write operations to the buffer. |
void |
seal(GL gl,
boolean seal)
Convenience method calling seal(boolean) and enableBuffer(GL, boolean) . |
boolean |
sealed()
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void |
setEnableAlways(boolean always)
Affects the behavior of 'enableBuffer'. |
void |
setVBOWritten(boolean written)
Marks the buffer written to the VBO |
Methods inherited from interface javax.media.opengl.GLArrayData |
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getBuffer, getComponentCount, getComponentSizeInBytes, getComponentType, getElementCount, getIndex, getLocation, getName, getNormalized, getSizeInBytes, getStride, getVBOName, getVBOOffset, getVBOTarget, getVBOUsage, isVBO, isVertexAttribute, setLocation, setName, toString |
Method Detail |
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boolean sealed()
boolean enabled()
boolean isVBOWritten()
void setVBOWritten(boolean written)
void destroy(GL gl)
destroy
in interface GLArrayData
void reset(GL gl)
void seal(GL gl, boolean seal)
seal(boolean)
and enableBuffer(GL, boolean)
.
seal(boolean)
,
enableBuffer(GL, boolean)
void enableBuffer(GL gl, boolean enable)
Enables/disables the buffer, sets the client state, binds the VBO if used and transfers the data if necessary.
The action will only be executed, if the internal enable state differs, or 'setEnableAlways' was called with 'true'.
It is up to the user to enable/disable the array properly, ie in case of multiple data sets for the same vertex attribute (VA). Meaning in such case usage of one set while expecting another one to be used for the same VA implies decorating each usage with enable/disable.
setEnableAlways(boolean)
void setEnableAlways(boolean always)
enableBuffer(GL, boolean)
void reset()
void seal(boolean seal)
If seal is true, it disables write operations to the buffer. Calls flip, ie limit:=position and position:=0.
If seal is false, it enable write operations continuing at the buffer position, where you left off at seal(true), ie position:=limit and limit:=capacity.
seal(boolean)
void rewind()
void padding(int done)
void put(Buffer v)
void putb(byte v)
void puts(short v)
void puti(int v)
void putx(int v)
void putf(float v)
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