Go to the documentation of this file.
21 #ifndef __mia_3d_criticalpoint_h
22 #define __mia_3d_criticalpoint_h
49 typedef std::vector< C3DCriticalPoint >
List;
94 float get_gamma()
const;
107 void set_gamma(
float gamma_);
210 float eval1,
float eval2,
float eval3,
216 EVType get_type()
const;
219 float get_eval1()
const;
223 float get_eval2()
const;
227 float get_eval3()
const;
232 float get_real_eval2()
const;
236 float get_real_eval3()
const;
241 std::complex<float> get_complex_eval2()
const;
246 std::complex<float> get_complex_eval3()
const;
307 return std::complex<float>(eval2, eval3);
312 return std::complex<float>(eval2, eval3);
317 return C3DFVector(evec1.x.real(), evec1.y.real(), evec1.z.real());
322 return C3DFVector(evec2.x.real(), evec2.y.real(), evec2.z.real());
327 return C3DFVector(evec3.x.real(), evec3.y.real(), evec3.z.real()); ;
390 return gamma == cp.gamma && A == cp.A && x0 == cp.x0;
void set_point(const C3DFVector &)
const C3DFMatrix get_portrait() const
const C3DFVector get_real_evect2() const
#define NS_MIA_BEGIN
conveniance define to start the mia namespace
const C3DFVector get_evect1() const
const T3DCVector< float > get_complex_evect2() const
std::vector< C3DCriticalPoint > List
A list of critical points.
std::vector< C3DCriticalPointEigen > C3DCriticalPointEigenList
#define NS_MIA_END
conveniance define to end the mia namespace
void set_a(const C3DFMatrix &)
float get_real_eval3() const
const C3DFVector get_real_evect3() const
std::complex< float > get_complex_eval3() const
bool operator<(const T2DVector< T > &a, const T2DVector< S > &b)
bool operator==(const CAttribute &a, const CAttribute &b)
EVType
types of critical points
C3DCriticalPoint::List C3DCriticalPointList
typedef for convinience
T3DVector< float > C3DFVector
A float 3D Vector.
A class to hold a critical point. This class holds a critical point in a 3D vector field It consists ...
float get_real_eval2() const
std::complex< float > get_complex_eval2() const
bool operator<(const C3DCriticalPoint &cp) const
const C3DFVector get_point() const
const C3DFVector get_location() const
bool operator==(const C3DCriticalPoint &cp) const
A class to hold a criticalpoint with eigenvalues and eigenvectors.
const C3DFMatrix get_a() const
const T3DCVector< float > get_complex_evect3() const
void set_gamma(float gamma_)