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osgGA::KeySwitchMatrixManipulator Class Reference
Inheritance diagram for osgGA::KeySwitchMatrixManipulator:
osgGA::CameraManipulator osgGA::GUIEventHandler osg::NodeCallback osg::Drawable::EventCallback osg::Object osg::Object osg::Referenced osg::Referenced

List of all members.

Public Types

typedef std::pair< std::string,
osg::ref_ptr
< CameraManipulator > > 
NamedManipulator
typedef std::map< int,
NamedManipulator
KeyManipMap

Public Member Functions

virtual const char * className () const
void addMatrixManipulator (int key, std::string name, CameraManipulator *cm)
void addNumberedMatrixManipulator (CameraManipulator *cm)
unsigned int getNumMatrixManipulators () const
void selectMatrixManipulator (unsigned int num)
KeyManipMapgetKeyManipMap ()
const KeyManipMapgetKeyManipMap () const
CameraManipulatorgetCurrentMatrixManipulator ()
const CameraManipulatorgetCurrentMatrixManipulator () const
CameraManipulatorgetMatrixManipulatorWithIndex (unsigned int key)
const CameraManipulatorgetMatrixManipulatorWithIndex (unsigned int key) const
CameraManipulatorgetMatrixManipulatorWithKey (unsigned int key)
const CameraManipulatorgetMatrixManipulatorWithKey (unsigned int key) const
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
virtual void setByMatrix (const osg::Matrixd &matrix)
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
virtual osg::Matrixd getMatrix () const
virtual osg::Matrixd getInverseMatrix () const
virtual
osgUtil::SceneView::FusionDistanceMode 
getFusionDistanceMode () const
virtual float getFusionDistanceValue () const
virtual void setNode (osg::Node *n)
virtual const osg::NodegetNode () const
virtual osg::NodegetNode ()
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
virtual void setAutoComputeHomePosition (bool flag)
virtual void computeHomePosition ()
virtual void home (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual void init (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void getUsage (osg::ApplicationUsage &usage) const

Detailed Description

KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.


Member Typedef Documentation


Member Function Documentation

void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator ( int  key,
std::string  name,
CameraManipulator cm 
)

Add a camera manipulator with an associated name, and a key to trigger the switch,

Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.

virtual const char* osgGA::KeySwitchMatrixManipulator::className ( ) const [inline, virtual]

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osgGA::CameraManipulator.

Get the current active manipulators.

Get the const current active manipulators.

Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

virtual float osgGA::KeySwitchMatrixManipulator::getFusionDistanceValue ( ) const [inline, virtual]

Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::CameraManipulator.

Get the complete list of manipulators attached to this keyswitch manipulator.

Get the const complete list of manipulators attached to this keyswitch manipulator.

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getMatrix ( ) const [inline, virtual]

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::CameraManipulator.

Get manipulator assigned to a specified index.

Get const manipulator assigned to a specified index.

Get manipulator assigned to a specified key.

Get const manipulator assigned to a specified key.

virtual const osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( ) const [inline, virtual]

Return const node if attached.

Reimplemented from osgGA::CameraManipulator.

virtual osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( ) [inline, virtual]

Return node if attached.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::getUsage ( osg::ApplicationUsage usage) const [virtual]

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::KeySwitchMatrixManipulator::handle ( const GUIEventAdapter ea,
GUIActionAdapter us 
) [virtual]

Handle events, return true if handled, false otherwise.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::home ( const GUIEventAdapter ,
GUIActionAdapter  
) [virtual]

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::init ( const GUIEventAdapter ,
GUIActionAdapter  
) [inline, virtual]

Start/restart the manipulator. FIXME: what does this actually mean? Provide examples.

Reimplemented from osgGA::CameraManipulator.

Set whether the automatic compute of the home position is enabled.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByInverseMatrix ( const osg::Matrixd matrix) [inline, virtual]

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByMatrix ( const osg::Matrixd matrix) [inline, virtual]

Set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

set the coordinate frame which callback tells the manipulator which way is up, east and north.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setHomePosition ( const osg::Vec3d eye,
const osg::Vec3d center,
const osg::Vec3d up,
bool  autoComputeHomePosition = false 
) [virtual]

Manually set the home position, and set the automatic compute of home position.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setNode ( osg::Node ) [virtual]

Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::CameraManipulator.


The documentation for this class was generated from the following file: