openscenegraph
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Public Member Functions | |
virtual bool | textureObjectValid (const Texture2D &texture, State &state) const |
virtual TextureObject * | generateTextureObject (const Texture2D &texture, State &state) const |
virtual void | load (const Texture2D &texture, State &state) const =0 |
virtual void | subload (const Texture2D &texture, State &state) const =0 |
virtual TextureObject* osg::Texture2D::SubloadCallback::generateTextureObject | ( | const Texture2D & | texture, |
State & | state | ||
) | const [inline, virtual] |
References osg::Texture::generateTextureObject(), and osg::State::getContextID().
virtual void osg::Texture2D::SubloadCallback::load | ( | const Texture2D & | texture, |
State & | state | ||
) | const [pure virtual] |
virtual void osg::Texture2D::SubloadCallback::subload | ( | const Texture2D & | texture, |
State & | state | ||
) | const [pure virtual] |
virtual bool osg::Texture2D::SubloadCallback::textureObjectValid | ( | const Texture2D & | texture, |
State & | state | ||
) | const [inline, virtual] |
References osg::Texture2D::textureObjectValid().