5 #ifndef BALL_VIEW_DATATYPE_COLORUNITHUE_H 6 #define BALL_VIEW_DATATYPE_COLORUNITHUE_H 125 virtual void clear();
140 operator short ()
const;
145 operator unsigned short ()
const;
150 operator int ()
const;
155 operator unsigned int ()
const;
160 operator long ()
const;
165 operator unsigned long ()
const;
170 operator float ()
const;
180 operator long double ()
const;
205 void set(
const char* value);
221 void get(
char* value)
const;
228 void set(
const String& value);
242 void get(
String& value)
const;
248 void set(
const short value);
260 void get(
short& value)
const;
266 void set(
const unsigned short value);
273 const ColorUnitHue& operator = (
const unsigned short value);
278 void get(
unsigned short& value)
const;
284 void set(
const int value);
296 void get(
int& value)
const;
302 void set(
const unsigned int value);
309 const ColorUnitHue& operator = (
const unsigned int value);
314 void get(
unsigned int& value)
const;
320 void set(
const long value);
332 void get(
long& value)
const;
338 void set(
const unsigned long value);
345 const ColorUnitHue& operator = (
const unsigned long value);
350 void get(
unsigned long& value)
const;
356 void set(
const float value);
369 void get(
float& value)
const;
375 void set(
const double value);
387 void get(
double& value)
const;
393 void set(
const long double value);
400 const ColorUnitHue& operator = (
const long double value);
405 void get(
long double& value)
const;
447 virtual void dump(std::ostream& s = std::cout,
Size depth = 0)
const;
477 float hexToFloat_(
const char*
string);
482 # ifndef BALL_NO_INLINE_FUNCTIONS 483 # include <BALL/VIEW/DATATYPE/colorUnitHue.iC> 489 #endif // BALL_VIEW_DATATYPE_COLORUNITHUE_H BALL_EXPORT bool operator!=(const String &s1, const String &s2)
std::ostream & operator<<(std::ostream &o, const PixelFormat &f)
BALL_EXPORT bool operator<=(const String &s1, const String &s2)
BALL_EXPORT bool operator<(const String &s1, const String &s2)
std::istream & operator>>(std::istream &is, TRegularData1D< ValueType > &grid)
Input operator.
BALL_EXPORT bool operator>(const String &s1, const String &s2)
BALL_EXPORT bool operator==(const String &s1, const String &s2)
BALL_EXPORT bool operator>=(const String &s1, const String &s2)
#define BALL_CREATE(name)