BALL  1.5.0
BALL::TVector2< T > Member List

This is the complete list of members for BALL::TVector2< T >, including all inherited members.

clear()BALL::TVector2< T >virtual
dump(std::ostream &s=std::cout, Size depth=0) constBALL::TVector2< T >
getDistance(const TVector2 &vector) constBALL::TVector2< T >
getLength() constBALL::TVector2< T >
getSquareDistance(const TVector2 &vector) constBALL::TVector2< T >
getSquareLength() constBALL::TVector2< T >
getUnit()BALL::TVector2< T >static
getZero()BALL::TVector2< T >static
isOrthogonalTo(TVector2 &vector) constBALL::TVector2< T >
isValid() constBALL::TVector2< T >
isZero() constBALL::TVector2< T >
negate()BALL::TVector2< T >
normalize()BALL::TVector2< T >
operator!=(const TVector2 &vector) constBALL::TVector2< T >
operator*(const T &scalar) constBALL::TVector2< T >
operator*(const TVector2 &vector) constBALL::TVector2< T >
operator*=(const T &scalar)BALL::TVector2< T >
operator+() constBALL::TVector2< T >
operator+(const TVector2 &b) constBALL::TVector2< T >
operator+=(const TVector2 &vector)BALL::TVector2< T >
operator-() constBALL::TVector2< T >
operator-(const TVector2 &b) constBALL::TVector2< T >
operator-=(const TVector2 &vector)BALL::TVector2< T >
operator/(const T &lambda) constBALL::TVector2< T >
operator/=(const T &lambda)BALL::TVector2< T >
operator=(const TVector2 &v)BALL::TVector2< T >
operator=(const T &value)BALL::TVector2< T >
operator=(const T *ptr)BALL::TVector2< T >
operator==(const TVector2 &vector) constBALL::TVector2< T >
operator[](Position position)BALL::TVector2< T >
operator[](Position position) constBALL::TVector2< T >
persistentRead(PersistenceManager &pm)BALL::TVector2< T >virtual
persistentWrite(PersistenceManager &pm, const char *name=0) constBALL::TVector2< T >virtual
set(const T &value)BALL::TVector2< T >
set(const T &vx, const T &vy)BALL::TVector2< T >
set(const TVector2 &vector)BALL::TVector2< T >
TVector2()BALL::TVector2< T >
TVector2(const T &value)BALL::TVector2< T >explicit
TVector2(const T &vx, const T &vy)BALL::TVector2< T >
TVector2(const TVector2 &vector)BALL::TVector2< T >
TVector2(const T *ptr)BALL::TVector2< T >
xBALL::TVector2< T >
yBALL::TVector2< T >
~TVector2()BALL::TVector2< T >virtual