SDL  2.0
SDL_gles2funcs.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
24 SDL_PROC(void, glBindAttribLocation, (GLuint, GLuint, const char *))
28 SDL_PROC(void, glClear, (GLbitfield))
35 SDL_PROC(void, glDeleteTextures, (GLsizei, const GLuint *))
36 SDL_PROC(void, glDisable, (GLenum))
39 SDL_PROC(void, glEnable, (GLenum))
41 SDL_PROC(void, glFinish, (void))
46 SDL_PROC(GLenum, glGetError, (void))
49 SDL_PROC(void, glGetShaderInfoLog, (GLuint, GLsizei, GLsizei *, char *))
51 SDL_PROC(GLint, glGetUniformLocation, (GLuint, const char *))
56 SDL_PROC(void, glShaderBinary, (GLsizei, const GLuint *, GLenum, const void *, GLsizei))
57 #if __NACL__
58 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar **, const GLint *))
59 #else
60 SDL_PROC(void, glShaderSource, (GLuint, GLsizei, const GLchar* const*, const GLint *))
61 #endif
62 SDL_PROC(void, glTexImage2D, (GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const void *))
78 SDL_PROC(void, glDeleteBuffers, (GLsizei, const GLuint *))
glFramebufferTexture2D
GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
glDrawArrays
GLAPI void GLAPIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
GLbitfield
unsigned int GLbitfield
Definition: SDL_opengl.h:178
glDeleteTextures
GLAPI void GLAPIENTRY glDeleteTextures(GLsizei n, const GLuint *textures)
GLvoid
void GLvoid
Definition: SDL_opengl.h:179
glGetAttribLocation
GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar *name)
glGetProgramiv
GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint *params)
glGetError
GLAPI GLenum GLAPIENTRY glGetError(void)
glBlendEquationSeparate
GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
glClear
GLAPI void GLAPIENTRY glClear(GLbitfield mask)
glDeleteBuffers
GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint *buffers)
glAttachShader
GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
glBindTexture
GLAPI void GLAPIENTRY glBindTexture(GLenum target, GLuint texture)
SDL_PROC
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z SDL_PROC(void, glRotatef,(GLfloat angle, GLfloat x, GLfloat y, GLfloat z)) SDL_PROC_UNUSED(void
glCreateShader
GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type)
glTexSubImage2D
GLAPI void GLAPIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
GLubyte
unsigned char GLubyte
Definition: SDL_opengl.h:183
glClearColor
GLAPI void GLAPIENTRY glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GLboolean
unsigned char GLboolean
Definition: SDL_opengl.h:177
GLchar
char GLchar
Definition: SDL_opengl_glext.h:572
glBufferData
GL_APICALL void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
glDisable
GLAPI void GLAPIENTRY glDisable(GLenum cap)
glTexParameteri
GLAPI void GLAPIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
glLinkProgram
GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program)
glUniformMatrix4fv
GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
glCheckFramebufferStatus
GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
glGenTextures
GLAPI void GLAPIENTRY glGenTextures(GLsizei n, GLuint *textures)
glBindAttribLocation
GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
glCreateProgram
GL_APICALL GLuint GL_APIENTRY glCreateProgram(void)
glGetShaderInfoLog
GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *infolog)
glGenBuffers
GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint *buffers)
glUseProgram
GL_APICALL void GL_APIENTRY glUseProgram(GLuint program)
glScissor
GLAPI void GLAPIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
glBindBuffer
GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
glGetIntegerv
GLAPI void GLAPIENTRY glGetIntegerv(GLenum pname, GLint *params)
glDeleteFramebuffers
GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
glGenFramebuffers
GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint *framebuffers)
glViewport
GLAPI void GLAPIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
glPixelStorei
GLAPI void GLAPIENTRY glPixelStorei(GLenum pname, GLint param)
glGetUniformLocation
GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar *name)
glFinish
GLAPI void GLAPIENTRY glFinish(void)
glDeleteShader
GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader)
glBufferSubData
GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
glDisableVertexAttribArray
GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
glUniform4f
GL_APICALL void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glUniform1i
GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint x)
GLintptr
ptrdiff_t GLintptr
Definition: SDL_opengl_glext.h:476
glCompileShader
GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader)
GLsizei
int GLsizei
Definition: SDL_opengl.h:186
GLenum
unsigned int GLenum
Definition: SDL_opengl.h:176
glDeleteProgram
GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program)
glGetBooleanv
GLAPI void GLAPIENTRY glGetBooleanv(GLenum pname, GLboolean *params)
glTexImage2D
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w GLint GLint GLsizei GLsizei GLenum GLenum GLvoid *pixels GLfloat GLfloat GLfloat GLfloat y2 GLdouble GLdouble GLdouble GLdouble z GLdouble GLdouble GLdouble GLdouble q GLshort GLshort GLshort GLshort q GLenum GLenum const GLfloat *params GLenum GLenum const GLdouble *params GLenum GLenum const GLint *params glTexImage2D
Definition: SDL_glfuncs.h:426
glVertexAttribPointer
GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
glBindFramebuffer
GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
glBlendFuncSeparate
GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GLuint
unsigned int GLuint
Definition: SDL_opengl.h:185
glGetShaderiv
GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
GLclampf
float GLclampf
Definition: SDL_opengl.h:188
glActiveTexture
GLAPI void GLAPIENTRY glActiveTexture(GLenum texture)
glShaderBinary
GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
glShaderSource
GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar *const *string, const GLint *length)
glEnableVertexAttribArray
GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
GLint
int GLint
Definition: SDL_opengl.h:182
GLfloat
float GLfloat
Definition: SDL_opengl.h:187
glReadPixels
const GLubyte GLuint GLuint GLuint GLuint alpha GLboolean GLboolean GLboolean GLboolean alpha GLint GLint GLsizei GLsizei GLenum type GLenum GLint GLenum GLint GLint GLsizei GLsizei GLint border GLenum GLint GLint GLint GLint GLint GLsizei GLsizei height GLsizei GLsizei GLenum GLenum const GLvoid *pixels GLenum GLint GLint GLint GLint j2 GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLint *params GLenum GLenum GLfloat *params GLenum GLint GLenum GLenum GLvoid *pixels GLenum GLint GLenum GLint *params GLenum GLenum GLint *params GLenum GLsizei const GLvoid *pointer GLenum GLenum const GLint *params GLenum GLfloat GLfloat GLint GLint const GLfloat *points GLenum GLfloat GLfloat GLint GLint GLfloat GLfloat GLint GLint const GLfloat *points GLint GLfloat GLfloat GLint GLfloat GLfloat v2 GLenum GLenum const GLint *params GLdouble GLdouble GLdouble GLdouble GLdouble GLdouble zFar GLenum GLsizei const GLuint *values GLsizei const GLuint const GLclampf *priorities GLfloat GLfloat GLfloat GLfloat w glReadPixels
Definition: SDL_glfuncs.h:342
glGetProgramInfoLog
GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei *length, GLchar *infolog)
glEnable
GLAPI void GLAPIENTRY glEnable(GLenum cap)
glGetString
const GLAPI GLubyte *GLAPIENTRY glGetString(GLenum name)
GLsizeiptr
ptrdiff_t GLsizeiptr
Definition: SDL_opengl_glext.h:475