SDL
2.0
SDL_uikitmetalview.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/*
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* @author Mark Callow, www.edgewise-consulting.com.
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*
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* Thanks to Alex Szpakowski, @slime73 on GitHub, for his gist showing
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* how to add a CAMetalLayer backed view.
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*/
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#ifndef SDL_uikitmetalview_h_
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#define SDL_uikitmetalview_h_
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#include "../SDL_sysvideo.h"
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#include "
SDL_uikitwindow.h
"
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#if SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL)
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#import <UIKit/UIKit.h>
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#import <Metal/Metal.h>
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#import <QuartzCore/CAMetalLayer.h>
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#define METALVIEW_TAG 255
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@interface
SDL_uikitmetalview :
SDL_uikitview
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- (instancetype)initWithFrame:(CGRect)frame
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scale:(CGFloat)scale;
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@end
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SDL_MetalView
UIKit_Metal_CreateView(
_THIS
,
SDL_Window
*
window
);
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void
UIKit_Metal_DestroyView(
_THIS
,
SDL_MetalView
view);
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void
UIKit_Metal_GetDrawableSize(
SDL_Window
*
window
,
int
*
w
,
int
*
h
);
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#endif
/* SDL_VIDEO_DRIVER_UIKIT && (SDL_VIDEO_VULKAN || SDL_VIDEO_METAL) */
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#endif
/* SDL_uikitmetalview_h_ */
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/* vi: set ts=4 sw=4 expandtab: */
h
GLfloat GLfloat GLfloat GLfloat h
Definition:
SDL_opengl_glext.h:1949
SDL_MetalView
void * SDL_MetalView
A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
Definition:
SDL_metal.h:44
SDL_Window
The type used to identify a window.
Definition:
SDL_sysvideo.h:74
window
EGLSurface EGLNativeWindowType * window
Definition:
eglext.h:1025
_THIS
#define _THIS
Definition:
SDL_alsa_audio.h:31
SDL_uikitwindow.h
SDL_uikitview
Definition:
SDL_uikitview.h:28
w
GLubyte GLubyte GLubyte GLubyte w
Definition:
SDL_opengl_glext.h:734
src
video
uikit
SDL_uikitmetalview.h
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