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21 #include <emscripten/emscripten.h>
79 emscripten_cancel_main_loop();
87 emscripten_cancel_main_loop();
136 #ifdef __EMSCRIPTEN__
137 emscripten_set_main_loop(
loop, 0, 1);
A collection of pixels used in software blitting.
#define SDL_RenderFillRect
#define SDL_WINDOWPOS_UNDEFINED
int main(int argc, char *argv[])
The type used to identify a window.
#define SDL_UpdateWindowSurface
GLint GLint GLint GLint GLint x
EGLSurface EGLNativeWindowType * window
@ SDL_LOG_CATEGORY_APPLICATION
#define SDL_RenderGetViewport
@ SDL_WINDOWEVENT_SIZE_CHANGED
#define SDL_GetWindowSurface
#define SDL_LogSetPriority
#define SDL_CreateSoftwareRenderer
A rectangle, with the origin at the upper left (integer).
const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char int const SDL_PRINTF_FORMAT_STRING char const char const SDL_SCANF_FORMAT_STRING char return SDL_ThreadFunction const char void return Uint32 return Uint32 SDL_AssertionHandler void SDL_SpinLock SDL_atomic_t int int return SDL_atomic_t return void void void return void return int return SDL_AudioSpec SDL_AudioSpec return int int return return int SDL_RWops int SDL_AudioSpec Uint8 Uint32 * e
#define SDL_SetRenderDrawColor
GLenum GLenum void void * column
#define SDL_DestroyRenderer
void DrawChessBoard(SDL_Renderer *renderer)