SDL  2.0
SDL_bframebuffer.h File Reference
#include <SupportDefs.h>
#include "../SDL_sysvideo.h"
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Macros

#define DRAWTHREAD
 

Functions

int HAIKU_CreateWindowFramebuffer (_THIS, SDL_Window *window, Uint32 *format, void **pixels, int *pitch)
 
int HAIKU_UpdateWindowFramebuffer (_THIS, SDL_Window *window, const SDL_Rect *rects, int numrects)
 
void HAIKU_DestroyWindowFramebuffer (_THIS, SDL_Window *window)
 
int32 HAIKU_DrawThread (void *data)
 

Macro Definition Documentation

◆ DRAWTHREAD

#define DRAWTHREAD

Definition at line 29 of file SDL_bframebuffer.h.

Function Documentation

◆ HAIKU_CreateWindowFramebuffer()

int HAIKU_CreateWindowFramebuffer ( _THIS  ,
SDL_Window window,
Uint32 format,
void **  pixels,
int *  pitch 
)

◆ HAIKU_DestroyWindowFramebuffer()

void HAIKU_DestroyWindowFramebuffer ( _THIS  ,
SDL_Window window 
)

◆ HAIKU_DrawThread()

int32 HAIKU_DrawThread ( void data)

Referenced by SDL_BWin::SDL_BWin().

◆ HAIKU_UpdateWindowFramebuffer()

int HAIKU_UpdateWindowFramebuffer ( _THIS  ,
SDL_Window window,
const SDL_Rect rects,
int  numrects 
)