SDL
2.0
SDL_metal.h
Go to the documentation of this file.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_metal.h
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*
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* Header file for functions to creating Metal layers and views on SDL windows.
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*/
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#ifndef SDL_metal_h_
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#define SDL_metal_h_
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#include "
SDL_video.h
"
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#include "
begin_code.h
"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern
"C"
{
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#endif
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/**
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* \brief A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
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*
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* \note This can be cast directly to an NSView or UIView.
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*/
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typedef
void
*
SDL_MetalView
;
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/**
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* \name Metal support functions
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*/
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/* @{ */
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/**
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* \brief Create a CAMetalLayer-backed NSView/UIView and attach it to the
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* specified window.
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*
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* On macOS, this does *not* associate a MTLDevice with the CAMetalLayer on its
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* own. It is up to user code to do that.
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*
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* The returned handle can be casted directly to a NSView or UIView, and the
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* CAMetalLayer can be accessed from the view's 'layer' property.
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*
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* \code
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* SDL_MetalView metalview = SDL_Metal_CreateView(window);
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* UIView *uiview = (__bridge UIView *)metalview;
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* CAMetalLayer *metallayer = (CAMetalLayer *)uiview.layer;
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* // [...]
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* SDL_Metal_DestroyView(metalview);
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* \endcode
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*
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* \sa SDL_Metal_DestroyView
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*/
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extern
DECLSPEC
SDL_MetalView
SDLCALL
SDL_Metal_CreateView
(
SDL_Window
*
window
);
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/**
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* \brief Destroy an existing SDL_MetalView object.
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*
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* This should be called before SDL_DestroyWindow, if SDL_Metal_CreateView was
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* called after SDL_CreateWindow.
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*
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* \sa SDL_Metal_CreateView
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*/
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extern
DECLSPEC
void
SDLCALL
SDL_Metal_DestroyView
(
SDL_MetalView
view);
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/* @} */
/* Metal support functions */
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "
close_code.h
"
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#endif
/* SDL_metal_h_ */
DECLSPEC
#define DECLSPEC
Definition:
SDL_internal.h:48
SDLCALL
#define SDLCALL
Definition:
SDL_internal.h:49
SDL_Metal_DestroyView
void SDL_Metal_DestroyView(SDL_MetalView view)
Destroy an existing SDL_MetalView object.
Definition:
SDL_video.c:4231
SDL_MetalView
void * SDL_MetalView
A handle to a CAMetalLayer-backed NSView (macOS) or UIView (iOS/tvOS).
Definition:
SDL_metal.h:44
close_code.h
SDL_Window
The type used to identify a window.
Definition:
SDL_sysvideo.h:74
begin_code.h
window
EGLSurface EGLNativeWindowType * window
Definition:
eglext.h:1025
SDL_Metal_CreateView
SDL_MetalView SDL_Metal_CreateView(SDL_Window *window)
Create a CAMetalLayer-backed NSView/UIView and attach it to the specified window.
Definition:
SDL_video.c:4218
SDL_video.h
include
SDL_metal.h
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