static struct FontData data
std::thread::id created_from
void allocate(const void *data, int byteCount)
~COpenGLVertexArrayObject()=default
A wrapper for an OpenGL vertex array object (VAO).
unsigned int bufferId() const
COpenGLVertexArrayObject()
void create()
Actually create the buffer, destroying any previously existing buffer.
void createOnce()
Calls create() only if the buffer has not been created yet.
void destroy()
Automatically called upon destructor, no need for the user to call it in normal situations.
std::shared_ptr< RAII_Impl > m_impl
The namespace for 3D scene representation and rendering.
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