SurgSim::Collision::ShapeCollisionRepresentation Member List

This is the complete list of members for SurgSim::Collision::ShapeCollisionRepresentation, including all inherited members.

Accessible()SurgSim::Framework::Accessible
Accessible(const Accessible &other)SurgSim::Framework::Accessibleprivate
addContact(const std::shared_ptr< Representation > &other, const std::shared_ptr< SurgSim::Collision::Contact > &contact)SurgSim::Collision::Representation
allow(const std::string &fullName)SurgSim::Collision::Representation
allow(const std::shared_ptr< Representation > &representation)SurgSim::Collision::Representation
collidedWith(const std::shared_ptr< Representation > &other)SurgSim::Collision::Representation
Component(const std::string &name)SurgSim::Framework::Componentexplicit
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >())SurgSim::Framework::Accessible
DecoderType typedefSurgSim::Framework::Accessible
doInitialize() overrideSurgSim::Collision::ShapeCollisionRepresentationprotectedvirtual
doRetire() overrideSurgSim::Collision::Representationprotectedvirtual
doWakeUp() overrideSurgSim::Framework::Representationprivatevirtual
encode() constSurgSim::Framework::Accessible
EncoderType typedefSurgSim::Framework::Accessible
FactoryType typedefSurgSim::Framework::FactoryBase1< Component, std::string >
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty)SurgSim::Framework::Accessible
getAllowing() constSurgSim::Collision::Representationprotected
getBoundingBox() constSurgSim::Collision::Representation
getClassName() constSurgSim::Framework::Componentvirtual
getCollisionDetectionType() constSurgSim::Collision::Representation
getCollisions()SurgSim::Collision::Representation
getFactory()SurgSim::Framework::FactoryBase1< Component, std::string >inlinestatic
getFullName() constSurgSim::Framework::Component
getIgnoring() constSurgSim::Collision::Representationprotected
getLocalPose() constSurgSim::Framework::Representationvirtual
getName() constSurgSim::Framework::Component
getPose() constSurgSim::Framework::Representationvirtual
getPoseComponent()SurgSim::Framework::Componentprotectedvirtual
getPoseComponent() constSurgSim::Framework::Componentprotectedvirtual
getPosedShape()SurgSim::Collision::Representationvirtual
getPosedShapeMotion() constSurgSim::Collision::Representation
getRuntime() constSurgSim::Framework::Component
getScene()SurgSim::Framework::Component
getSceneElement()SurgSim::Framework::Component
getSceneElement() constSurgSim::Framework::Component
getSelfCollisionDetectionType() constSurgSim::Collision::Representation
getShape() const overrideSurgSim::Collision::ShapeCollisionRepresentationvirtual
getShapeType() const overrideSurgSim::Collision::ShapeCollisionRepresentationvirtual
getSharedPtr()SurgSim::Framework::Component
GetterType typedefSurgSim::Framework::Accessible
getUuid() constSurgSim::Framework::Component
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
getValue(const std::string &name, T *value) constSurgSim::Framework::Accessible
getValue(const std::string &name) constSurgSim::Framework::Accessible
ignore(const std::string &fullName)SurgSim::Collision::Representation
ignore(const std::shared_ptr< Representation > &representation)SurgSim::Collision::Representation
initialize(const std::weak_ptr< Runtime > &runtime)SurgSim::Framework::Component
invalidatePosedShapeMotion()SurgSim::Collision::Representationprotected
isActive() constSurgSim::Framework::Component
isAllowing(const std::string &fullName) constSurgSim::Collision::Representation
isAllowing(const std::shared_ptr< Representation > &representation) constSurgSim::Collision::Representation
isAwake() constSurgSim::Framework::Component
isIgnoring(const std::string &fullName) constSurgSim::Collision::Representation
isIgnoring(const std::shared_ptr< Representation > &representation) constSurgSim::Collision::Representation
isInitialized() constSurgSim::Framework::Component
isLocalActive() constSurgSim::Framework::Component
isReadable(const std::string &name) constSurgSim::Framework::Accessible
isWriteable(const std::string &name) constSurgSim::Framework::Accessible
m_allowingSurgSim::Collision::Representationprivate
m_collisionDetectionTypeSurgSim::Collision::Representationprivate
m_collisionsSurgSim::Collision::Representationprivate
m_collisionsMutexSurgSim::Collision::Representationprivate
m_didInitSurgSim::Framework::Componentprivate
m_didWakeUpSurgSim::Framework::Componentprivate
m_functorsSurgSim::Framework::Accessibleprivate
m_ignoringSurgSim::Collision::Representationprivate
m_isAwakeSurgSim::Framework::Componentprivate
m_isInitializedSurgSim::Framework::Componentprivate
m_isLocalActiveSurgSim::Framework::Componentprivate
m_localPoseSurgSim::Framework::Representationprivate
m_loggerSurgSim::Collision::Representationprotected
m_nameSurgSim::Framework::Componentprivate
m_posedShapeMotionSurgSim::Collision::Representationprivate
m_posedShapeMotionMutexSurgSim::Collision::Representationmutableprivate
m_runtimeSurgSim::Framework::Componentprivate
m_sceneSurgSim::Framework::Componentprivate
m_sceneElementSurgSim::Framework::Componentprivate
m_selfCollisionDetectionTypeSurgSim::Collision::Representationprivate
m_shapeSurgSim::Collision::ShapeCollisionRepresentationprivate
m_uuidSurgSim::Framework::Componentprivate
operator=(const Accessible &other)SurgSim::Framework::Accessibleprivate
removeAccessors(const std::string &name)SurgSim::Framework::Accessible
Representation(const std::string &name)SurgSim::Collision::Representationexplicit
retire()SurgSim::Framework::Component
setAccessors(const std::string &name, GetterType getter, SetterType setter)SurgSim::Framework::Accessible
setAllowing(const std::vector< std::string > &fullNames)SurgSim::Collision::Representation
setCollisionDetectionType(CollisionDetectionType type)SurgSim::Collision::Representation
setDecoder(const std::string &name, DecoderType decoder)SurgSim::Framework::Accessible
setGetter(const std::string &name, GetterType func)SurgSim::Framework::Accessible
setIgnoring(const std::vector< std::string > &fullNames)SurgSim::Collision::Representation
setLocalActive(bool val)SurgSim::Framework::Componentvirtual
setLocalPose(const SurgSim::Math::RigidTransform3d &pose) overrideSurgSim::Collision::ShapeCollisionRepresentationvirtual
setName(const std::string &name)SurgSim::Framework::Component
setPosedShapeMotion(const Math::PosedShapeMotion< std::shared_ptr< Math::Shape >> &posedShape)SurgSim::Collision::Representationprotected
setScene(std::weak_ptr< Scene > scene)SurgSim::Framework::Component
setSceneElement(std::weak_ptr< SceneElement > sceneElement)SurgSim::Framework::Component
setSelfCollisionDetectionType(CollisionDetectionType type)SurgSim::Collision::Representation
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder)SurgSim::Framework::Accessible
setSetter(const std::string &name, SetterType func)SurgSim::Framework::Accessible
setShape(const std::shared_ptr< SurgSim::Math::Shape > &shape)SurgSim::Collision::ShapeCollisionRepresentation
SetterType typedefSurgSim::Framework::Accessible
setValue(const std::string &name, const boost::any &value)SurgSim::Framework::Accessible
ShapeCollisionRepresentation(const std::string &name)SurgSim::Collision::ShapeCollisionRepresentationexplicit
SURGSIM_CLASSNAME(SurgSim::Collision::ShapeCollisionRepresentation)SurgSim::Collision::ShapeCollisionRepresentation
update(const double &dt)SurgSim::Collision::Representationvirtual
updateCcdData(double timeOfImpact)SurgSim::Collision::Representationvirtual
updateDcdData()SurgSim::Collision::Representationvirtual
updateShapeData()SurgSim::Collision::Representationvirtual
wakeUp()SurgSim::Framework::Component
~Accessible()SurgSim::Framework::Accessible
~Component()SurgSim::Framework::Componentvirtual
~Representation()SurgSim::Collision::Representationvirtual
~ShapeCollisionRepresentation()SurgSim::Collision::ShapeCollisionRepresentationvirtual