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#include <Eigen/Geometry>
#include <memory>
#include <vector>
#include <GL/glut.h>
#include "SurgSim/DataStructures/Image.h"
#include "SurgSim/Framework/LockedContainer.h"
#include "SurgSim/Math/Vector.h"
#include "SurgSim/Math/RigidTransform.h"
Go to the source code of this file.
Classes | |
struct | GlutRenderObject |
Abstract definition of an object that can render itself with Glut. More... | |
struct | GlutSquare |
Square with center at local origin. More... | |
struct | GlutAxes |
Axes with center at local origin, red axis along the local X-axis, green axis along the local Y-axis, and blue axis along the local Z-axis. More... | |
struct | GlutSphere |
Sphere with center at local origin. More... | |
struct | GlutImage |
An Image drawn to the screen. More... | |
struct | GlutGroup |
Group of objects which provides a transform hierarchy. More... | |
struct | GlutCamera |
Camera which controls the view of the scene. More... | |
class | GlutRenderer |
Simple static class renderer built on Glut. More... | |
Macros | |
#define | GLUT_NO_LIB_PRAGMA 1 |
#define GLUT_NO_LIB_PRAGMA 1 |