OSG unit cylinder geode to be used as a primitive shape The cylinder is located at (0, 0, 0) and has a radius of 1 and height of 1.
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#include <SurgSim/Graphics/OsgUnitCylinder.h>
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osg::ref_ptr< osg::Geode > | m_geode |
| Root OSG node of the cylinder. More...
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OSG unit cylinder geode to be used as a primitive shape The cylinder is located at (0, 0, 0) and has a radius of 1 and height of 1.
Add the cylinder geode to a transform node to position and scale it.
◆ OsgUnitCylinder()
SurgSim::Graphics::OsgUnitCylinder::OsgUnitCylinder |
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inline |
◆ getNode()
osg::ref_ptr<osg::Node> SurgSim::Graphics::OsgUnitCylinder::getNode |
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const |
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inline |
Returns the root OSG node for the plane to be inserted into the scene-graph.
◆ m_geode
osg::ref_ptr<osg::Geode> SurgSim::Graphics::OsgUnitCylinder::m_geode |
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private |
Root OSG node of the cylinder.
The documentation for this class was generated from the following file: