std::vector< std::shared_ptr< Framework::SceneElement > > createShadowMapping(std::shared_ptr< Framework::Component > camera, std::shared_ptr< Framework::Component > light, int depthTextureSize, int shadowTextureSize, std::array< double, 6 > lightCameraProjection, double bias, double intensity, bool useBlur, double blurRadius, bool showDebug)
Builds a series of SceneElements enabling the rendering of shadows, all graphics object that should c...
Definition: ShadowMapping.cpp:182