Collection of quads and triangles.
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#include <VolumeToMesh.h>
Collection of quads and triangles.
◆ PolygonPool() [1/2]
◆ PolygonPool() [2/2]
PolygonPool |
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const size_t |
numQuads, |
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const size_t |
numTriangles |
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inline |
◆ clearQuads()
◆ clearTriangles()
◆ copy()
◆ numQuads()
const size_t& numQuads |
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const |
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inline |
◆ numTriangles()
const size_t& numTriangles |
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const |
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inline |
◆ quad() [1/2]
openvdb::Vec4I& quad |
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size_t |
n | ) |
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inline |
◆ quad() [2/2]
const openvdb::Vec4I& quad |
( |
size_t |
n | ) |
const |
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inline |
◆ quadFlags() [1/2]
char& quadFlags |
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size_t |
n | ) |
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inline |
◆ quadFlags() [2/2]
const char& quadFlags |
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size_t |
n | ) |
const |
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inline |
◆ resetQuads()
void resetQuads |
( |
size_t |
size | ) |
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inline |
◆ resetTriangles()
void resetTriangles |
( |
size_t |
size | ) |
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inline |
◆ triangle() [1/2]
openvdb::Vec3I& triangle |
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size_t |
n | ) |
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inline |
◆ triangle() [2/2]
const openvdb::Vec3I& triangle |
( |
size_t |
n | ) |
const |
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inline |
◆ triangleFlags() [1/2]
char& triangleFlags |
( |
size_t |
n | ) |
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inline |
◆ triangleFlags() [2/2]
const char& triangleFlags |
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size_t |
n | ) |
const |
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inline |
◆ trimQuads()
bool trimQuads |
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const size_t |
n, |
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bool |
reallocate = false |
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) |
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inline |
◆ trimTrinagles()
bool trimTrinagles |
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const size_t |
n, |
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bool |
reallocate = false |
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) |
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inline |
The documentation for this class was generated from the following file: