SocketConnector.h
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1 /* -*- C++ -*- */
2 
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21 
22 #ifndef FIX_SOCKETCONNECTOR_H
23 #define FIX_SOCKETCONNECTOR_H
24 
25 #ifdef _MSC_VER
26 #pragma warning( disable : 4503 4355 4786 4290 )
27 #endif
28 
29 #include "SocketMonitor.h"
30 #include <string>
31 
32 namespace FIX
33 {
36 {
37 public:
38  class Strategy;
39 
40  SocketConnector( int timeout = 0 );
41 
42  int connect( const std::string& address, int port, bool noDelay,
43  int sendBufSize, int rcvBufSize,
44  const std::string& sourceAddress = "", int sourcePort = 0);
45  int connect( const std::string& address, int port, bool noDelay,
46  int sendBufSize, int rcvBufSize, Strategy& );
47  void block( Strategy& strategy, bool poll = 0, double timeout = 0.0 );
49 
50 private:
52 
53 public:
54  class Strategy
55  {
56  public:
57  virtual ~Strategy() {}
58  virtual void onConnect( SocketConnector&, int socket ) = 0;
59  virtual void onWrite( SocketConnector&, int socket ) = 0;
60  virtual bool onData( SocketConnector&, int socket ) = 0;
61  virtual void onDisconnect( SocketConnector&, int socket ) = 0;
62  virtual void onError( SocketConnector& ) = 0;
63  virtual void onTimeout( SocketConnector& ) {};
64  };
65 };
66 }
67 
68 #endif //FIX_SOCKETCONNECTOR_H
int connect(const std::string &address, int port, bool noDelay, int sendBufSize, int rcvBufSize, const std::string &sourceAddress="", int sourcePort=0)
Connects sockets to remote ports and addresses.
virtual void onError(SocketConnector &)=0
virtual bool onData(SocketConnector &, int socket)=0
SocketMonitor & getMonitor()
virtual void onConnect(SocketConnector &, int socket)=0
Definition: Acceptor.cpp:34
virtual void onDisconnect(SocketConnector &, int socket)=0
void block(Strategy &strategy, bool poll=0, double timeout=0.0)
Monitors events on a collection of sockets.
Definition: SocketMonitor.h:47
virtual void onTimeout(SocketConnector &)
SocketConnector(int timeout=0)
virtual void onWrite(SocketConnector &, int socket)=0
SocketMonitor m_monitor

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