Go to the documentation of this file.
27 #ifndef vtkPointsPainter_h
28 #define vtkPointsPainter_h
30 #include "vtkRenderingOpenGLModule.h"
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
dynamic, self-adjusting array of unsigned char
abstract superclass for arrays of numeric data
this painter paints verts.
superclass for class that handle single privmitives.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual int RenderPrimitive(unsigned long flags, vtkDataArray *n, vtkUnsignedCharArray *c, vtkDataArray *t, vtkRenderer *ren)=0
The actual rendering happens here.
a simple class to control print indentation
abstract specification for renderers